Starcraft 2 project haven classes1/7/2024 Extra credit points are recorded separately, and can only positively affect your final grade. This may be in the form of enhancements to your programming assignments or special challenge problems on the written homework assignments. Final projects can be implemented in the system of your choice.įor many assignments, additional work can be done. Programming assignments will be done in Unity. Grading will be based not only on correctness, but also on clarity, simplicity, and adherence to good programming practice. Homework assignments are to be written up neatly and clearly, and programming assignments must be clear and well-documented. ![]() (This provides people a bit more time to work on their final projects and demos.) Tentative Weights: Written homework assignments, in-class problem-solving, and short programming assignments - 40%, Final project - 20%, Exams - 20% each. The tentative exam dates: Monday April 1 and Wednesday May 8. We plan to have two exams during the semester but no final exam. Each will involve turning in a short write-up, which may be graded. ![]() To help reinforce material, I am planning on having a number of short in-class problem-solving sessions, where you can work in pairs. (Instructions will be forthcoming.) Late penalty: Up to 6 hours late: 5% of the total up to 24 hours late: 10%, and then 20% for each additional 24 hours. It is expected that written homeworks will be submitted electronically, typically through ELMS. The final project may be done individually or in small groups (see below). Homework assignments and short programming assignments are to be done individually. Course WorkĬourse work will consist of a combination of written homework assignments (2-6), short programming assignments (2-4), and one final programming project, due at the end of the semester. If you find that you are unfamiliar with any topics that are discussed, please check with the instructor. We assume students have the capacity for designing and implementing medium to large programming projects, and have a knowledge of college math (differential calculus, basic linear algebra, and geometry). Some programming assignments will be done using the Unity game engine, which involves knowledge of C# or Javascript.Ĭourse material will be quite diverse, including algorithms and data structures, artificial intelligence, networking, linear algebra and basic geometry, basic physics. Programming assignments may be done in any programming language using any libraries, provided that prior arrangements have been made with the TA to be sure he can compile and run your program. (BTW, trade books are usually cheaper than formal textbooks.) Prerequisites Under the Resources link are suggested texts, mostly trade books on game design and programming, which you may wish to get, particularly if you're committed to game programming and want to build a library. ![]() This includes an introduction to game hardware and systems, the structure of game engines, object and terrain modeling, game physics, AI for games, networking for games, rendering and animation, and aural rendering. This course provides an introduction to the principles and practice of computer game design and programming, with a focus on technical/programming issues.
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